Originally Posted by Hassat Hunter
If you know me, you know I'd probably be the last person on earth confusing KOTOR and SW:TOR. But yeah, it was 200 million, not 100. Also noticed how with the dialogue wheel each BW game gets less and less choice-rich, gets less and less dialogue?
As for AAA+ games, 15million sounds pretty low actually. So under I would venture definitely not.
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Not sure if you know about the development of a game but voice acting is the last thing to be done and implemented..

Funny... where does that put lipsync?
Also just putting down work, do VO, then rest would generally be the worst possible thing to do. Aside from not functioning lipsync it appears your game is just RIDDLED with bugs, a lot related to the VO implementation. If only QA would also still work after VO. And programmers. And... and...
Also your cutscenes... well, let's not begin on how bad they would be if you just based made them without VO and then add it in later, magically hoping the flow is exactly what you imagined.


Lipsync? have you played Divinity Original Sin? there is no lip sync why are you bring this up? Have you ever played KOTOR cuz the lipsync is not that great or very accurate.

I brought Bioware because of Kotor a single player RPG game comparable to Divinity Original Sin budget wise.. you brought a 200mil SWTOR EA/BIOWARE game MMORPG not comparable to D:OS.

KOTOR was not a AAA game, lucasarts has never funded insanely expensive games, 2001 budgets did not reach 100mil values, plus KOTOR uses an inhouse engine the successor of that of Neverwinters, you also see they reuse assets, had very limited animations, high poly models were not very high poly, not very high res textures, invisible walls, limited drawing distances and also limited voice actors some did multiple voices plus the alien dialogue you mention.

Voiced acted games make RPG more immersive and tires you less[PERIOD]