If you know me, you know I'd probably be the last person on earth confusing KOTOR and SW:TOR. But yeah, it was 200 million, not 100. Also noticed how with the dialogue wheel each BW game gets less and less choice-rich, gets less and less dialogue?
As for AAA+ games, 15million sounds pretty low actually. So under I would venture definitely not.
Not sure if you know about the development of a game but voice acting is the last thing to be done and implemented..
Funny... where does that put lipsync?
Also just putting down work, do VO, then rest would generally be the worst possible thing to do. Aside from not functioning lipsync it appears your game is just RIDDLED with bugs, a lot related to the VO implementation. If only QA would also still work after VO. And programmers. And... and...
Also your cutscenes... well, let's not begin on how bad they would be if you just based made them without VO and then add it in later, magically hoping the flow is exactly what you imagined.