Originally Posted by Hassat Hunter
"development of a game"
You didn't specifically specify D:OS. I was more thinking general computer development. But hey, sure to tie up those unspecified specifics if you're proven wrong, eh?

Re-read my post... you say "Full VO got them so great", then I said it bit them in the back in TOR. As of yet, you have not provided any evidence, nor even tried to prove that I am wrong at this point.


I'm in D:OS II forum asking for multi stage stretch goals for voice acting on Kickstarter for D:OS II.
"I said VO was a big part of it's appeal" and it's a key factor of what make them different from the competition, for me Bioware is most known from their singleplayer games, SWTOR is their first MMO and had a lot of funding from EA it wouldn't make sense that I wouldn't be talking or reducing them to this 1 game of yours that didn't make what they are.

I'm not going to present evidence when I see you were not even interested in knowing what you are saying or put two and two to see I was referring to bioware single player games or bringing examples that are not comparable just for the sake of argument but I leave you with this:

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Check the budget of games and the year they were release in 2000 lot of companies got burn for over budgeting their games like Shenmue, Nomad soul, IG 2, Ultima IX, Freelancer... So the industry was must more careful at that stage. The over 50mil budgets are rare and most from modern games, KOTOR didn't have innovative technologies or first time features like FFVII, Shenmue,Halo, L.A Noir, Tomb Raider, Swtor...

So +/-15mil for 2001 game was decent budget.

Last edited by deathmachinept; 28/08/15 02:44 PM.