This stuff is not happening. From the Kickstarter comments section:

Originally Posted by Larian Studios
@Jimmious: Those just happen to be the ones we can't do. NPC schedules & cycles would make what we're trying to do very hard and require a bigger team than we have. Voice recordings I would love & I'll fight hard for it, but given the amount of dialogue we have, it's going to be tough. We recorded 7 months non-stop for D:OS EE & that was after the game was done. If we're going to have to add that much time to D:OS 2's development, I might be undead myself by the time it's finished smile


It IS a lot of work, a LOT more than you think, especially considering all the reactivity and different responses and quests for different party members.