As I was saying in the comments section of the KS page, I don't like, for now, the idea of the Dragon branch. I get that the lizards think they descend from the Dragons, and it would make sense they'd try to emulate their ancestors in shape and ability, yet I have a hard time picturing "lizards" as fire-breathers, even in the late game. Not sure I like the idea of the temporary wings too, nor the idea of suddenly getting huge for a few turns.

I think racial abilities should be more subtle things. Warm and Cold blood, I really, really dig. Excellent idea I now want into the final product! Poison extraction, hell yeah. And things like that. Subtle. circumstancial. Double-edged. Reminds me of Character creation in Arcanum and Daggerfall, when whenever you'd take a beneficial effect, you had to compensate with a detrimental one.

Cattletech suggestions falls into this category. Triple Wield wields (lolol) something interesting...

Last edited by Dr Koin; 03/09/15 01:00 AM.

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