I really like the idea of the racial traits being quite substancial. Of course there need to be both advantages and drawbacks to balance things out. Way too often in RPGs the racial traits end up as little more than gimmicks and it would be a nice change to see then really impact the gameplay of different characters throughout the game.
The fall asleed chance when cold, hastened when warm passives would really bring the race feel like actual lizards and the other minor ones suggested seem quite nice too but I'm a little torn over the dragonic skills.
They could work and even be rather awesome with the Source points and therefore not being spammable in every fight. And I'm even more intriqued by the idea of an enemy suddenly wielding one of these abilities, but the idea has it's risks.
One thing that might make things interesting is that every lizard (that ends up being a Sourcerer) could choose an aspect of the dragons to focus on (or maybe it could be based on the bloodline of the lizard). Meaning some would breathe fire, while others could temporarily call on the size and strength of dragons and some might want to opt for the temporary wings and so on... This would make things much less predictable and create nice variety.
Last edited by TyhmaLapsi; 03/09/15 05:35 AM.