The undead race will soon be added to the game. There should be something special about them, as reflected in their Racial Abilities.
In D:OS 1, undead were immune to poison, which is a good start, but I think there should be more to it than that now that they've become playable.
D&D gives Undead a CON score/bonus of 0. But perhaps that's not the right way to go for D:OS.
What if Undead start out with a HIGH con, say, a base of 10 con, and they start out with 50% damage resistance to physical attacks, BUT they do not gain any HP per level up?
(Maybe that's too much of a disadvantage, and they start out with 15 base CON?)
I feel like the Undead's HP/Con should be handled in a different way than that of the living races, but I'm not sure how. What are your thoughts?