Yeah, the lack or real variety and interesting, unique gears was my 2nd big issue with D:OS itemization.

Now, I know they started making changes to the loot system in the EE, but I'm pretty sure that they couldn't change the whole system on the fly. I hope this time they are considering the problem right from the beginning, designing loot, exploration and crafting as a comprehensive whole (which - in my experience - it's the only right way to design these 3 systems).