Okay I'm trying to implement music one last time before uploading to Steam. I've partially forgotten how to use the editor so I'm having trouble inserting a playlist into the MusicResource field of the SoundVolume Trigger. When I open the Resource Manager and click a sound file, the sidebar switches from the sound trigger sidebar to the music track sidebar. How do I stop that from happening? I just want the music file to enter the empty MusicResource box in the sound trigger sidebar.
1. Does the SoundVolume Trigger need to be Global?
2. Should the playlist be under AmbientResource or MusicResource?
3. Do I need to create a polygon area or will the music automatically trigger without one?
4. Does the music stay inside the polygon area? Or does it play until encountering a new SoundVolume Trigger polygon?
5. Is there a way to preview music files?