Originally Posted by Texoru
Hey Ellary,

I know what you meant about "ghost town" that was some of the complaints D:OS had, that they want enemy's to respawn but I think the best way to fix that is adding monster hunter quests, bounty, fishing (I know everyone got disappointed when they picked up that rod in the docks :P) and so on so the world will not feel empty once you have explored and interact with everything in the area.

My suggestion here: http://larian.uservoice.com/forums/...dynamic-and-engaging-gameplay-system-ple Go find this part: "Now lets talks about more ADDICTIVE activities to do in the game" - Please leave a comment as I would like to hear your feedback.

The suggestions I made was for most players to keep enjoying the game instead do this, that and move on to the next area without any fun activities for the players to keep enjoying especially now they have 4 players.

They have an arena which was in my list too, so the more activities for the players to do the more players will enjoy it.

Yeah I gave up on the toolkit when they added tutorial for dialogue as some files were needed. Though I know some moders got it to work but yeah I gave up as it was getting tedious and complicated, though I made a farm with it lol
















Oh the arena is purely PVP, I doubt they would do anything else with it.. gotta draw in those pvpers some how. I like the idea of monster hunting, but again I don't see it being a thing. The Divinity Community is strongly against any form of mechanic that might add monsters to their world! -_- trust me.. I went through all this on D:OS 1 forum. If they do take a look at your idea and it's something they implement or some form of way to enjoy the game without just rushing forward..they would have my money as long as they want it lol.