Hello everyone, as I haven't seen much discussion on this subject I thought I would create a thread dedicated to "Boss" encounters and/or cinematic events in general.
One of my biggest gripes with DOS was the lack of cinematic combat sequences. Real climactic fights with cleverly (cinematically) scripted mechanics that would leave you truly impressed.
In DOS I saw the very basics of this here and there, we had a crab in a cavern that had some scripting going on where it channeled something from the water and spawned bubbles. We had the giant robot. We had the giant statues that walked slowly but crushed you in close combat...but is that really all that can be done? To be honest the final boss didnt feel cinematic or engaging at all.

*So, what exactly constitutes a boss battle?
*How can epic encounters be crafted for the Divinity's turn based combat?
*What are the main challenges and why did we not see much of this in DOS, or did we and Im just in the minority here?



For me personally I like scripted encounters with clear and UNIQUE mechanics for that specific encounter and hopefully several stages in the combat. Dramatic voice acting if it makes sense (this does a lot) and preferably unique music for encounters labelled "bosses".

Hopefully this can turn into a thread that provides the devs with some inspiration for DOS:2 smile