My point of view:

No level scaling. In Oblivion I had epic battles against rats and I was unable to beat 2 goblins at once after killing lots of demons. This took away any feeling of progress and I quit playing. I think you should not change things from D:OS.

No respawning. Beating the same enemies over and over again is not fun, it is boring. It is also very time consuming in a game with a rather slow turn based combat. That does not mean that areas have to be empty forever once you clear them. But there must be a reason why something is there.
Example: You defeat all undead in a ruin. Later you come back to a nearby village and people tell you that bandits have taken over the ruins. They were looking for a new base for a long time and after the undead were gone, they found the ruin to be the perfect hideout. They placed traps and barriers everywhere, so you need a different approach than the first time. Maybe you get the option to join the bandits and you attack the village together. A dungeon becomes a town and vice versa.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: