Originally Posted by Hassat Hunter
1. Level scaling? HELLLLL NO. I don't think it really needs much explaining why.


Actually, it does. This has been hashed out before, but if done properly (level scaling within a specific range), it can be very beneficial to the game. What kind of level scaling are you envisioning, with your statement?

Pure level scaling - where the enemies all scale to your exact level? In which case, I semi-concur (it can still be done properly to provide a challenge, but is much more difficult to implement, and far easier to get wrong).

or

Hybrid level scaling - Where the enemies are a minimum level, but will also scale up to your level (within a specific range)? This is something I proposed before and would stand behind.

*EDIT*
Missed that there was a page 2 before I posted. Vometia pretty much summed up what I meant.