I do not know much about the production of computer games or movies.

But in some cases they made the music first. Like in "the good, the bad and the ugly". (The best western movie of all times from my point of view.) The music was played during production so the actors get into the right mood when acting.

Music is also very importand in a computer game. But unlike a movie, you cannot get the timing between music and action perfectly unless you make a cut scene. Things like
- How long does the player take to read a text and push continue?
- How long does he wait to decide what he uses in his turn in combat
- After entering the map, how long does it take until the player moves to a point where something happens?

Anyway, I am sure they find a good composer.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: