I think they were called talents lulz. Pet Pal, Lone Wolf, Leech etc.
Anyway - There was a very peculiar flaw with the talents in D:OS, it was also a flaw in Pillars of Eternity. Once you get the 3-4 ones which are useful you start wondering which of them is the least useless. This was also exacerbated by the fact that nothing trumped pure level gains in terms of power (same with PoE, funny enough) for which I felt the talents would be a perfect remedy if they weren't so bad. I really can't go into any more detail right now because It's been a very long time since I've played D:OS (waiting for the EE) and my memory is kinda fuzzy. I remember this particular thing though because it struck me as somewhat bad design. I feel like they should be more like the feats in D&D which were somewhat more balanced and thought-out. They gave you plenty of customization which I think the talents in D:OS lack. They don't really customize the character, they just make them better at what they usually do, which I think is a wrong turn. It just relegates you to pick the ones which help you with that (mostly +damage and +AP) and forget about anything else. Most of them were filled with random, very situational effects which are on the useless side. Thoughts? Disagreements? Suggestions?