Yes, the problem was and is, lots/most of the talents were quite useless.
That's where I hope the new skill tree system will kick in. That these are meta abilities across the board of all the skills and abilities, and substitute the talents completely with their similar mechanic.
So for example a necromancer like character, that hoards witchcraft books (to speak in D:OS terms), would dip into "summoner" and "alchemist" to gain traits like "skillful summoner" that allow him/her 2 undead at once with a spell like "raise dead" and "brew/improved poisons" to create the tortured corpses for his vile rituals, etc. .
Last edited by Seelenernter; 18/09/15 07:52 AM.