I saw on kickstarter that D:OS2 has passed 1.5 mio $. This means we get the hall of echoes. I know many examples for bad strongholds. Do you have any suggestions to make a good one?

- The hall of echoes is the land of the dead. I guess normal people cannot enter or leave it at will. How about this: At some point you meet a powerful enemy. He does not only try to kill you but to destroy your very existence. You have no chance against him and end up in the hall of echoes. Somebody there tells you that you are special and you are able to leave because you still have something to do in this world. He gives you an item that allows you to get back to the hall of echoes, but it can only be used at places related to death (like graveyards).
This tells nothing about how the hall of echoes looks like and what can be done there.

some thoughts:
- An evil force does not only want to end all life, it wants to end the existence of everything. You have to protect the world of the living and the world of the dead from its minions (and finally itself).
- The stronghold of Pillars of eternity was the worst part of the game. You spend money for an upgrade and than you wait until it is finished or a random event happens. This was boring and uninteresting.
- NWN2 had one of the better strongholds and I liked the battle where you have to defend it. Somebody else said that the stronghold of Divinity2 was good (I did not play it.) However those are places in the normal world (like PoE). I do not know how much of this can be transferred to the land of the dead.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: