Wait a sec.
Josh said that he wanted to make a part of the game as pointless as possible because many people do not like strongholds ouch (what, no facepalm smily?)

Then why did he create this stretch goal?

Well, I am not against stongholds in general, but I do not need them either. Many good games I know do not have them (like Planescape Torment or Gothic) or it was simply the place where my companions are waiting while I do something else (like Chrono Trigger or KotoR). I do not know a game (except NWN2 maybe) where the stronghold was so good that I would really miss it (including D:OS1).

In NWN2 it made sense because you earned it with lots of sweat and blood and you need it to fight the forces of darkness. You are a knight of Neverwinter when you get it.

In D:OS1 it made little sense because you were source hunters who travel the world to solve a murder and to investigate and stop the cult who is behind this (the immaculates). Why would you stay in one place when your job is to find somebody?

In D:OS2 it makes even less sense because you are an escaped prisoner. Why do you want to stay in one place for long until you have escaped the people who want to purge you?

Edit: @Lacrymas, I have written the things above before I saw your edit

Last edited by Madscientist; 18/09/15 08:15 PM.

groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: