One example could be Borderlands The PreSequel, too. Even if Borderlands is neither a RPG nor a turn-based game, Gearbox chose for TPS to go further down the "one point wonder" as they call it. These are talents which you can only receive one point but change some aspects of the gameplay with the character you're playing, like melee overrides ( melee attacks become something else, or maybe gain a forward dash capacity ).
Obviously the point here is that these talents don't just add +damage, they bring new possibilities to the game and are completely optional.
And anyway, we are too focused on pure combat improving talents. It sure is necessary to have some, but most of the game will be spent running around and talking to people, so it's kind of sad to get these shiny talents that will only be useful half of the time or less
