I guess many people will prefer combat related feats over others.
I wrote a guide about character creation in NWN2 on gog.
Here is one thing I wrote:
When you cannot go on in this game, it is most likely because you cannot win a fight. A dumb char with no dialogue skills might not always get what he wants, but he will be able to finish the game.
When talking about good chars, I mean chars that are good in fighting.
This is also true in D:OS1+2. A char must be able to finish the game without social skills. Else social skills would be mandatory and you have no choice at all.
If you like role playing and you know the game, you can create whatever char you like. But beginners and min/maxers will most likely go for combat skills.
That is easily rectified by having two systems that don't exclude each other. One for combat talents and one for non-combat. Actually, the whole problem will be fixed by having a dual system like this and allow us to have our cake and eat it too.