That would make things much more complicated.
Having 2 perk types (combat and non combat) would require the devs to create a much larger number of perks and they need to balance both kind of perks. I do not think this will happen.

The good thing about the perks in fallout is that all of them have only positive effects. This is something you chose in the game to make your char better. It is not like the background in arcanum (positive and negative effects). The main disadvantage of a perk is that you cannot chose another one instead. Of course, things look very different when you look at game changers like lone wolf or glass cannon.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: