If there are mandatory talents, then why give choice? Everything I say is based on the assumption that we want choices. Mandatory talents are pointless, just work them into the characters instead of giving us the choice to pick them up. And the "reasons" I state aren't random and not thought-out, they are actual reasons that have basis in reality. I explained multiple times what the logic is. If we hand-wave whatever reason we are presented with then we'll never get anywhere. Sure, Fallout wasn't a very good example and it strains my arguments too much. My arguments are still sound, though, regardless of my example being bad.
P.S I'm still talking about flat +damage (in whatever context) and +universal AP kind of talents.