But you could start with pictures of concept art or however people get the scene into their head, then you could show maybe five minutes of someone working on manipulating the terrain, then skip ahead to where it's roughly completed, then do some texturing (this is the part I'm most interested in seeing, given how difficult it is) for a few minutes, skip ahead to when that's done and they start adding meshes and props and the like. I assume the process is something like that, but maybe it's not, and there's more jumping around with tasks.
That's pretty much it yes (concerning the process). I can also assure you that, when you are rigged with the editor, you can do a scene that can looks pretty great in 20 minutes.