Originally Posted by Dr Koin


Okay, I get your point about [c]RPGs.
Obviously, I'm annoyed by the definition pointed by Madscientist, as I see resolving everything with dices a strong obstacle to actually playing a role, which is why I much prefer a story-driven game of Vampire / Cthulu, where you actually have to play a role rather than let dices do the job. Or well, you can try attacking a werewolf with a Malkav bookworm, but you don't need the dice to know this is gonna end badly for you wink
Let's just say there are "role-playing" games and cRPG. Yes, I know RPG means just that. As Lacrymas said, it's a stupid and confusing name in the first place.


His definition is a bit oversimplified, like I said. I covered it in somewhat more detail. The stats are simply a representation of your character. You can build a lot of different characters with a stat system, but you can only ever build one (you) in an action sandbox like TES. The difference being that in TES you play an avatar of yourself that can do everything if you so wish, while in Fallout you can only do the things your character is able to do given his stats/skills/perks/abilities. That doesn't mean that every dialogue is chosen by the dice :p

We play a "role" in every game imaginable and that's why "RPG" is a confusing and utterly bizarre name, but it has stuck over the years and we conceptualize "RPG" as the things I described.

The whole art debate was my attempt to explain that there is some objective qualities that art exhibits that aren't bound to subjective opinions. Then trying to explain what objectivity in art is. It's a confusing mess and I know that many people can't understand me when I try to explain such things, so It's ok.

Share the answers that you get about your Hall of Echoes question, they should prove interesting :p