Originally Posted by Dr Koin
I wonder what they think was wrong in this regard with Bioshock... I'd say they play that side quite well actually.
"Would you kindly ?"


http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html

It is a philosophical examination. The same way one might examine Civilization 5 and find out that it encourages and actively rewards (the win states) modern capitalistic thoughts, ideals and goals. In a total and complete sense, you literally don't have any other choice in the matter.

The example from Bioshock is on a more fundamental, philosophically subtle level than the examples I gave. It is way more than just a contradiction between the explicit narrative and the gameplay. Those are just lazy writing which come nowhere near Bioshock.