Originally Posted by Lacrymas
It's basically when the story and the gameplay *contradict* each other. For example you are running from something (source hunters), but you somehow find (unlimited) time and shelter in this stronghold you now have.

So a collection of 4 escape prisoners, with goals and motivations to work together despite any conflicts that may occur along the way, are all suppose to just accept exile in a realm where they are literally the only living creatures, abandon everything in Rivellon, and settle down together? Even if the HoE was entirely safe and the time there unlimited, that is hardly a compelling long term option.


Originally Posted by Lacrymas
It is a philosophical examination. The same way one might examine Civilization 5 and find out that it encourages and actively rewards (the win states) modern capitalistic thoughts, ideals and goals. In a total and complete sense, you literally don't have any other choice in the matter.

Lots of countries have chosen other options in real life, despite the fact that the real world also encourages and actively rewards capitalism.