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journeyman
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OP
journeyman
Joined: Sep 2015
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As much as I love everything I'm seeing about D:OS 2, I'm really, really not liking the idea of having so few action points during battles..
I'm sure you legends at Larian have a vision and a plan, but I'm hoping one of the first mods will be increased points.
For example, what about in original sin with a rogue sneak attacking, with attack costing 2 points, a 1hd fighter using 3,and 2hd using 4..
How is that action cost going to happen?
I like my choices, and having lots of points makes me feel I have more options and needing more strategy than if everything uses 1 or 2.
Thoughts??
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veteran
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veteran
Joined: Jan 2009
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Yeah, I'm not so keen on this part either. I'm actually working on a post for a thread now where I express my opinion that the reduced AP cost will effectively change the Rogue into essentially a weaker, more fragile fighter.
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enthusiast
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enthusiast
Joined: Sep 2015
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The amount of AP you got was tremendously overpowered, though, that's why they are lowering them. They can easily tweak rogue's abilities to use less AP if that proves to be problematic for the balancing of the "class". It needed a huge nerf across the board.
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addict
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addict
Joined: Dec 2013
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I'm not fond of rogues myself ( I ended playing a rogue in DOS1, hah ! ) but I understand your concerns - too many games forgot to offer a proper balancing around weapons, leading to one type of weapons being the best because rule X and rule Y. When you want to min-max/do things properly, that leaves the player with only one real way to do things.
That said we still lack a lot of info on how the system will work, and at least they already seem to be thinking of a way to make Rogues work in DOS2 despite the revised AP quantity. Let's just wait a TINY BIT before jumping to conclusions. It's still useful to voice one's concerns, but we can't seriously get all mathematics if we don't know the rules yet. They reduce AP, but that can't be the only thing they will change.
edit: that said rogues were tremendously overpowered in the latter half of the game once you had the proper talents. I felt it was okay vs fighters who where overpowered in the first half...
Last edited by Dr Koin; 27/09/15 04:42 PM.
The Brotherhood of norD is love, the Brotherhood of norD is life.
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journeyman
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OP
journeyman
Joined: Sep 2015
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Well rogues were just the example of point usage that I used. But I just feel it's a better balance having 6-8 points at your disposal, rather then 3-5. Plus, the action bar looks so damn empty when there are so few ability points on it! But again, that's the great thing about mods!
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old hand
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old hand
Joined: Aug 2014
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The simplicity of fewer action points is nice, but I do fear it'll actually dilute tactical thinking. Maybe not, though 6 does sound like a more ideal number to me as well. Then abilities could cost between 2-6 AP, and you'd usually have a bit more leeway to use some AP for movement, instead of only having 1 AP to move in a turn. Would let you make a move, use ability, and then move again, where that's basically impossible with 3 AP.
It would be interesting to see "movement points" as a separate currency from AP, kind of like how it works in DnD, 5th edition, where you can always move and still perform an action in one turn. Speed would grant you additional movement points, and you could use your AP to move as well (but not your movement points to perform actions.)
This would take some fairly large rebalancing, but I think allowing for more mobility would be cool. It also might actually be easier to program NPCs if they don't have to evaluate whether movement or an action is more important, but can almost always do both instead. An NPC that runs back and forth like a headless chicken generating attacks of opportunity will still at least be able to cast a spell.
An unlikely change, but might be worth testing at least.
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journeyman
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OP
journeyman
Joined: Sep 2015
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Interesting idea, but yeah, I think it's too big of an overhaul.
Movement is actually a really basic action that I didn't consider.
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enthusiast
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enthusiast
Joined: Jan 2014
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Well rogues were just the example of point usage that I used. But I just feel it's a better balance having 6-8 points at your disposal, rather then 3-5. Plus, the action bar looks so damn empty when there are so few ability points on it! But again, that's the great thing about mods! The action bar looked empty because they are using the D:OS:EE interface/hud in their prototype, they will be revamping the entire interface/hud for D:OS:2.
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veteran
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veteran
Joined: Jan 2009
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The amount of AP you got was tremendously overpowered, though, that's why they are lowering them. They can easily tweak rogue's abilities to use less AP if that proves to be problematic for the balancing of the "class". It needed a huge nerf across the board. This is just my personal opinion, but even if they tweak the damage, and allow you to attack twice per AP, I just don't think it will FEEL like a Rogue if they get the same amount of AP per turn as a fighter.
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enthusiast
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enthusiast
Joined: Sep 2015
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This is just my personal opinion, but even if they tweak the damage, and allow you to attack twice per AP, I just don't think it will FEEL like a Rogue if they get the same amount of AP per turn as a fighter.
Ok, then - twice the AP but abilities take twice the AP as well, including movement :p
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enthusiast
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enthusiast
Joined: Sep 2015
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It would be interesting to see "movement points" as a separate currency from AP, kind of like how it works in DnD, 5th edition, where you can always move and still perform an action in one turn. Speed would grant you additional movement points, and you could use your AP to move as well (but not your movement points to perform actions.)
This would actually dilute tactical thinking, not having fewer AP. The movement vs action dynamic will be lost. It will only help with your melee getting to the mobs faster at the beginning.
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veteran
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veteran
Joined: Jan 2009
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Ok, then - twice the AP but abilities take twice the AP as well, including movement :p
You know that is not what I mean. I'll have to resort to the dreaded MATHEMATICS to make my point clear, obviously.
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addict
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addict
Joined: Dec 2013
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I'll have to resort to the dreaded MATHEMATICS to make my point clear, obviously.
Please do, please do :p It's just that you would have to make a lot of assumptions. It's useful to resort to mathematics to explain a few ideas you may have in the back of your head, but that would still be assuming that the only modification from DOS1 is the reduction of AP per turn, which may comes out as a bit patronizing. *just putting things back into context*
The Brotherhood of norD is love, the Brotherhood of norD is life.
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old hand
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old hand
Joined: Jan 2011
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IS EE getting this AP modification?
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Support
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Support
Joined: Mar 2003
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No. There may be adjustments to some skill costs.
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