I'm not fond of rogues myself ( I ended playing a rogue in DOS1, hah ! ) but I understand your concerns - too many games forgot to offer a proper balancing around weapons, leading to one type of weapons being the best because rule X and rule Y. When you want to min-max/do things properly, that leaves the player with only one real way to do things.

That said we still lack a lot of info on how the system will work, and at least they already seem to be thinking of a way to make Rogues work in DOS2 despite the revised AP quantity.
Let's just wait a TINY BIT before jumping to conclusions. It's still useful to voice one's concerns, but we can't seriously get all mathematics if we don't know the rules yet. They reduce AP, but that can't be the only thing they will change.

edit: that said rogues were tremendously overpowered in the latter half of the game once you had the proper talents. I felt it was okay vs fighters who where overpowered in the first half...

Last edited by Dr Koin; 27/09/15 04:42 PM.

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