There is nothing exclusive to MP in D:OS1, though, and I'd say it didn't take as long as you'd think to properly set it up. They can't even speak to NPCs at the same time. I kinda agree that D:OS2 is shaping up to be a lot more multiplayer focused, but since they aren't working on a new engine this time, that won't be a problem. A LOT of players will be disappointed if it turns out like CoD where the SP is an after-thought because they had to cram that crap somewhere. That's why I don't think they will sacrifice any features of the SP for the MP portion. They are just making the game have more MP features. There is no winning here, however, because it's true that they can develop more SP content if it wasn't for MP, but MP can improve the experience for many people without dipping its toes into the SP content. It's ultimately a design choice and they've decided to go with the MP route.