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Joined: Apr 2011
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Originally Posted by Zelon
Don't know how you jumped from "No bosses!" to "Level scaling". One thing that regular enemies can't deliver is the feeling of an personal one-on-one-fight, between two worthy opponents. A good boss has basically the same skills as you, but he is a cheating bastard (because real KI wouldn't be implemented in an video game, let's be honest) and you win trough skill. And when you have an reason to hate, it's more delicious and like some already have written, you get an personal connection with him, if the writing is good.

I didn't expect having to explain a 2-line post... but...

The point was made that people need to feel that they become more powerful. I said regular enemies work fine for that, especially if you go back an earlier area and then just rofl-stomp people.

Of course, some people, as also evident on this board, rather than like this go all "I need them level-scaled, I don't want to feel progression, boohoo" resulting in a severe case of 'Why do I ever bother-ism' which can harm RPG's a LOT.

Bosses don't do that either since it's 4-vs-1 rather than 1-vs-1, so your entire premises goes out the window, and instead a 4-vs-4 would be better suitable for all you desire in your post than your 4-vs-1, no?

Joined: Jun 2014
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an example of a very good game, boss-wise? the Final Fantasy series: Evrae, Yunalesca, Spectral Keeper, Seraph Sephiroth etc are the greatest examples that come to mind. Vagrant story was also pretty near, for an unfairly difficult game. to be completely without bosses would be a disaster.

Last edited by Dark_Ansem; 10/10/15 10:31 PM.
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Dungeons and Dragons 5th edition actually has an interesting way to handle bosses.

Simply speaking bosses get their main turn, then they get 1-5 "Legendary Actions" which are a list of moves they can perform between other PCs turns with different Legendary Actions costs.

Bosses also are less immune to everything in 5e and instead have "legendary resistance" which gives them a few free saves against enemies.

Say what you will about Dungeons and dragons 5th edition... It probably has the best system for bosses I've seen in pen and paper and could easily be examined for videogames as well.

The trick in turn based games is not to let bosses get overwhelmingly disadvantaged in the action economy. By giving them more actions, it means you don't have to make them unfair.

Joined: Apr 2013
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Hi there,

first post for D:OS 2, and it should be a short one.

I think boss battles feel too rewarding to be avoided completely, but rather than "milestones", I think we need them to be story relevant... And avoidable .

I don't want to talk my way out all the game (like hey, a big bad fire elemental with two heads, don't kill him, offer him a beer), but humans should not "fight to death" ... Ok, I'm not sure this is relevant in a D:OS 2 environment (come on, most player will kill EVERYTHING, because we are allowed to) ^^

Ha, and last point : even if I don't like milestones in a free roaming game (come on, everyone knows D:OS 2 will be as free or with more freedom than its ancestor), but I despise even more boss who think I understood they were evil, even if I didn't know anything (or, worst, boss summoning boss I previously killed ... Hé wait, who was this guy ? I never saw him)

Joined: Jun 2014
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@Grin: something like "Planescape Torment"?

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