Why is this such a difficult topic for people? Level scaling destroys any sense of progression in a single-player RPG and makes the mobs trivial from a story telling perspective. In single player RPGs you don't have trash mobs.
The problem is that Larian already hinted twice that they want to make a nonlinear experience and they are currently trying with levelscaling which they do not like (They had some "cool ideas" about that).
D:OS 1 was designed in a way that fights at every stage of the game were challenging.
And D:OS 2 will lose lots of it's gameplay if you usually are to strong for the encounters.
The discussion should not revolve how bad level scaling is but what the alternatives are.
Autoattack so you can finally progress isn't.