Yes, I think I'll have a look for real on that one. I remember skipping it each time it went on sale on Steam because of the numerous tales of bugs and unfinished polished. However, with a proper patch like the one Bloodline received...

And really one dimensional villains aren't bad. Or well, yes, they ARE bad, but ... you understand. It was a old formula in old games that worked and still work imho. Kefka from FF6 was a pure villain and there was nothing more to it, and he still managed to shine because of his writing. That mad clown who actually manages to destroy the world was really the man you wanted to kill :p

However it's better to at least give the villain a deeper reason to fight the hero. Just... I don't know. I find it easy and a bit cheap when nowdays you find yourself sympathizing with the devil. I miss the old James Bond, or even Disney, villains, who were just bad guys deep to the core. Or even Palpatine, that good ol'kidder, who has zero redeeming qualities, but is still the enbodiment of evil whose death is unconditionnal to freeing the galaxy. ( I'd agree we remember Vader more, but isn't it because of his looks and because he's been there since the very beginning, leaving too little room to the Emperor when he finally appears in Return of the Jedi ? Vader backstory isn't fully explored before the end of ESB after all. )

But I digress. I just wanted to point out that villains need introducing, and really good reasons to being the villain against your particular party of heroes. It doesn't need to be personnal, but it sure helps if it is or if it becomes personnal.


The Brotherhood of norD is love, the Brotherhood of norD is life.
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