Originally Posted by Hassat Hunter
Yes, 2-3 levels *should* be noticable. I really don't want the modern RPG/MMO-esque system of like 100 levels where being level 50 or 60 is pretty much inseperatable. What's wrong with the good old system of old RPG's where leveling was interesting, progressive and a true reward than having to need to fist-feed "level up cookies" every 30m to keep the gamer interested, but in doing so make leveling a meaningless pointless and utterly useless mechanic devoid of it's intention?


Nobody said you are going to get 100 levels. Only the first few levels had huge differences in BG. That's why I said at "high levels". You are basically a peasant who can hardly swing a sword at lvl 1. But the first few levels were linear as f**k and you couldn't go anywhere you wanted. Well, you could, but you couldn't kill the mobs. That was deliberate. To not overpower the characters compared to the mobs. Leveling up shouldn't be just numbers that go up to an uncontrollable degree like you seem to suggest and think is an "event".