Originally Posted by Hassat Hunter
Originally Posted by Zelon
Good bosses are a tricky subject, but they are perfect for RPG's, because of the mechanics of the games. In most of them it's all about power (technically in Planescape Torment too, but the game didn't use a lot of the combat mechanics) and Bosses are the perfect tool to show how powerful you got after X hours of Gameplay.

You don't need bosses for that, regular enemies do fine.

Of course then you do have people who go all "level scale them! I don't want to feel like I've made any progression!!!"


Indeed. In the old Infinity Engine games most enemy encounters were hard and challenging, not only bosses (at least on higher difficulty settings) - and that's the way it should be.


WOOS