@lacrymas: It looks like you have a different definition of "level scaling" than I have.
For me it means: The power of things in the game world is dependent on your own power.

Regarding enemies it means: When you are lv15, all enemies are also lv15. the result can be seen in Oblivion (epic battles with rats) and it is terrible. (What, the title Oblivion does not refer to the quality of the game? Let this s*** go to hell devil )

regarding items it is what we have in D:OS1: When your char is lv 15, all shops sell equipment that is around lv15. I am not sure what to think of this. I am not even sure if it makes sense that shops change their inventory every time you level up.

In the obsidian forums (about a similar topic) I wrote something very bad. "When you look at the items in D:OS, you can clearly see that the game is derived from a Diablo clone." This is unfair because I never played DD. But i did not like that almost all items in D:OS had random stats and generic names.

However, selecting the power of an item depending on the area ( and enemies in this area) is not level scaling for me.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: