A strong GM mode that isn't a gimmicky game mode that gets boring after a couple hours is going to be quite something to pull off. They'll need systems that can let you create environments and generate dialogs and script quickly, or else what's the point of the GM mode if you basically have to create the campaign ahead of time and then just control monsters or something small like that.

To be honest, I think $150,000 is at least half of what they need to really do a GM mode justice, though some of the benefits for the GM will come from the mod support stretch goal, too. We'll see how it turns out, but Larian really has their work cut out for them.

One thing really needed for a GM mode is awesome, dynamic traps. Not just like, landmines. Those are boring, but slowly spinning waves of fire, rooms that change size, things that fire projectiles, etc. But to be really great, these things need to interact with combat well, so they stop and only briefly activate after everyone has completed their turn, so getting stuck in turn-based mode isn't insta-death if you're in the middle of a trap.

Last edited by Baardvark; 30/09/15 06:15 PM.