Context:
I'm 40 plus. University. Family with kids. Work in IT. Mortgage. Good health. Played Tabletop DnD in the 80s and stayed as a consumer of fantasy gaming products including PC games up to today.
Age has nothing to do with it..I mean, unless you consider that people can't properly enjoy movies & books after a certain age--same applies to computer games, imo--especially RPGs.
I also watched about an hour of "lets play" before i paid for the game at the price of 45 bucks.
Hmmmm....that's different...! Usually, I'll read a few reviews & visit a few forums and then purchase, but the "Let's Play" things I've bothered to look at have seemed boring and utterly uninspiring...! I find them depressing, actually....;)
Too bright and happy feeling. There is no dangerous dark brooding environment.
There are plenty of "dark moments" in the game...it's easy to see that you simply didn't play long enough to find any of them. But the game also has light moments and isn't afraid to make fun of itself from time to time--I appreciate the humor. If you like funeral dirge atmosphere, then Skyrim should be your cup of tea...;) RPGs by definition have nothing to do with dark/light--on the contrary, that all depends on the story. Tolkein started it all off, and in his Lord of The Rings masterpiece there is a mixture of dark & light, for instance.
but not enough. I am not sure if there are day cycles..It's always sunny, bright and the whites seem to be blown out too much...
Again, being unsure about the day/night cycle (there isn't one) is a sure-fire indicator you haven't played the game enough to discern even that much about it. No day/night cycle, but plenty of dark/light weather events.
Its not my card, other games look great. I am not saying the game looks bad...Just not the mood i was looking for.
Larian, of course, has no earthly way of knowing the "mood you are looking for" before you buy its games, now does it?...;)
Why a beach...when i think RPG i sure do not think of blue skies and beaches... Really don't get that.
Why beaches? Well, why mountains? Why snowy mountains? Why forests? Why cities? Etc. Your ideas of "What RPGs should consist of" are odd. I, for instance, happen to love the coast--the beaches--and find them a treasure-trove of mystery. But, again, I look at an RPG as a story with character development that will take me through a wide swath of game life--if RPGs were nothing but dank caves and dark forests--that would get old very quick, imo.
I can only answer this by saying I live in blue skies, and beaches... and I want to adventure a dangerous place...and beaches, blue skies, bright fluffy clouds are not on my range of RPG exciting places to adventure.
Any place on earth can be dangerous and full of mystery--that depends on the story being told, doesn't it? You're letting the environment of the beginning of the game really get to you--and you've lost the story before it even begins. Go read some of E.A. Poe's stories, and when you've had your fill of dark and depressing, there's always D:OS to come back to...;)
Fabric of time idea is almost interesting, but not delivered properly. I get the feeling Its " Do not bother with the man behind the curtain..." type of of a story... If you peek around the corners the story is held up with scotch tape...
You "get the feeling"...I believe that's your entire problem...you are impatient and want the RPG to deliver its story broadsides in the first hour or two of play. Computer RPGs don't work that way and never have...it's a gradual unfolding of both story and character progression that can take in some cases hundreds of hours of play to unravel. That's why they are so popular.
Its like the people who created the models of the characters didn't really play DnD back in the day...
I guess you mean that the difference between the creators of this game and "DnD back in the day" is that D:OS is an original game, with original characters, story, mechanics & plot? Whenever I play a computer RPG (my favorite entertainment) I learned long ago the secret of enjoying them to the fullest--and that is, I leave my preconceived notions at home...;) I don't come into the game insisting that it be something it isn't--I come into it
willing to experience the game as it is. Without that kind of open mindedness it becomes difficult to enjoy most any game, I've found. Much better to let the game take you where it will, as opposed to you trying to take the game where it does not wish to go, right?
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is....
Uh, this game is on a different planet in a different time with a much different educational system (one that believes in superstition and magic, etc.)--and it certainly is *not "in touch" with planet mundane Earth, circa 2015...;) As I say--stop trying to tell the game where to go...because you can't win and you'll just waste your money if you talk yourself out of enjoying it because you are unwilling to let it tell you the story it has to tell--the *only* story it has to tell...All computer RPGs are like this...D:OS is no exception...
When your mood changes you should come back to the game as you will enjoy it once you forget everything you thought it would be but wasn't...;) Good luck!