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Originally Posted by Detect


Context:
I'm 40 plus. University. Family with kids. Work in IT. Mortgage. Good health. Played Tabletop DnD in the 80s and stayed as a consumer of fantasy gaming products including PC games up to today.


Age has nothing to do with it..I mean, unless you consider that people can't properly enjoy movies & books after a certain age--same applies to computer games, imo--especially RPGs.

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I also watched about an hour of "lets play" before i paid for the game at the price of 45 bucks.


Hmmmm....that's different...! Usually, I'll read a few reviews & visit a few forums and then purchase, but the "Let's Play" things I've bothered to look at have seemed boring and utterly uninspiring...! I find them depressing, actually....;)

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Too bright and happy feeling. There is no dangerous dark brooding environment.


There are plenty of "dark moments" in the game...it's easy to see that you simply didn't play long enough to find any of them. But the game also has light moments and isn't afraid to make fun of itself from time to time--I appreciate the humor. If you like funeral dirge atmosphere, then Skyrim should be your cup of tea...;) RPGs by definition have nothing to do with dark/light--on the contrary, that all depends on the story. Tolkein started it all off, and in his Lord of The Rings masterpiece there is a mixture of dark & light, for instance.



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but not enough. I am not sure if there are day cycles..It's always sunny, bright and the whites seem to be blown out too much...


Again, being unsure about the day/night cycle (there isn't one) is a sure-fire indicator you haven't played the game enough to discern even that much about it. No day/night cycle, but plenty of dark/light weather events.


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Its not my card, other games look great. I am not saying the game looks bad...Just not the mood i was looking for.


Larian, of course, has no earthly way of knowing the "mood you are looking for" before you buy its games, now does it?...;)


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Why a beach...when i think RPG i sure do not think of blue skies and beaches... Really don't get that.


Why beaches? Well, why mountains? Why snowy mountains? Why forests? Why cities? Etc. Your ideas of "What RPGs should consist of" are odd. I, for instance, happen to love the coast--the beaches--and find them a treasure-trove of mystery. But, again, I look at an RPG as a story with character development that will take me through a wide swath of game life--if RPGs were nothing but dank caves and dark forests--that would get old very quick, imo.


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I can only answer this by saying I live in blue skies, and beaches... and I want to adventure a dangerous place...and beaches, blue skies, bright fluffy clouds are not on my range of RPG exciting places to adventure.


Any place on earth can be dangerous and full of mystery--that depends on the story being told, doesn't it? You're letting the environment of the beginning of the game really get to you--and you've lost the story before it even begins. Go read some of E.A. Poe's stories, and when you've had your fill of dark and depressing, there's always D:OS to come back to...;)

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Fabric of time idea is almost interesting, but not delivered properly. I get the feeling Its " Do not bother with the man behind the curtain..." type of of a story... If you peek around the corners the story is held up with scotch tape...


You "get the feeling"...I believe that's your entire problem...you are impatient and want the RPG to deliver its story broadsides in the first hour or two of play. Computer RPGs don't work that way and never have...it's a gradual unfolding of both story and character progression that can take in some cases hundreds of hours of play to unravel. That's why they are so popular.

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Its like the people who created the models of the characters didn't really play DnD back in the day...


I guess you mean that the difference between the creators of this game and "DnD back in the day" is that D:OS is an original game, with original characters, story, mechanics & plot? Whenever I play a computer RPG (my favorite entertainment) I learned long ago the secret of enjoying them to the fullest--and that is, I leave my preconceived notions at home...;) I don't come into the game insisting that it be something it isn't--I come into it willing to experience the game as it is. Without that kind of open mindedness it becomes difficult to enjoy most any game, I've found. Much better to let the game take you where it will, as opposed to you trying to take the game where it does not wish to go, right?


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Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is....


Uh, this game is on a different planet in a different time with a much different educational system (one that believes in superstition and magic, etc.)--and it certainly is *not "in touch" with planet mundane Earth, circa 2015...;) As I say--stop trying to tell the game where to go...because you can't win and you'll just waste your money if you talk yourself out of enjoying it because you are unwilling to let it tell you the story it has to tell--the *only* story it has to tell...All computer RPGs are like this...D:OS is no exception...

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Moving on...


When your mood changes you should come back to the game as you will enjoy it once you forget everything you thought it would be but wasn't...;) Good luck!


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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Originally Posted by Detect

Visual setting/environment
Too bright and happy feeling. There is no dangerous dark brooding environment. Some minor brooding and dark diversions.. but not enough. I am not sure if there are day cycles..It's always sunny, bright and the whites seem to be blown out too much... Cranked the gamma down didn稚 help.. Its not my card, other games look great. I am not saying the game looks bad...Just not the mood i was looking for. Example: The splash screen... Its a sunny view of a beach, blue sky, wispy clouds move by. A pirate ship looms in the distance and I can see some crummy looking ruins. Wouldn't it have been more exciting to have a dark forest scene, with a mysterious babbling brook, some fog...wouldn稚 that have been more adventurous? Why a beach...when i think RPG i sure do not think of blue skies and beaches... Really don't get that. Unfortunately this art design carries right through the game it seems...and I know this comment will draw - But why does an RPG environment have to be dark comments? I can only answer this by saying I live in blue skies, and beaches... and I want to adventure a dangerous place...and beaches, blue skies, bright fluffy clouds are not on my range of RPG exciting places to adventure.


I don't really get this complaint.

The town and beach is sunny and bright, yes. But leave the town through the west gate and it's rainy and overcast, and it gets more ominous as a boss gets approached. To the northeast is an inferno, where sparks rain from the sky and the ground is ablaze. There are lots of areas full gloom and darkness to set an ominous mood.


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Written setting/environment/Game "buyin"/hooks
As i start to understand the core story line it becomes very convoluted, and just yawnable...There is no Buyin. There is no passionate reason my character is driven to do any of these things... Fabric of time idea is almost interesting, but not delivered properly. I get the feeling Its " Do not bother with the man behind the curtain..." type of of a story... If you peek around the corners the story is held up with scotch tape...


I agree that the delivery of that big hook is not done very well


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Characters
At first the character creation seemed extensive, and complicated. But when you drill down its not at all. Character models in game mode... Their not well executed. The design twinges of light Anime, or something of that flavor... NO body changes like height, weight, build. The NPCs seem very "pasted", or cloned. The colors of the gear is very bright toned with no "gistalt".. Its like the people who created the models of the characters didn't really play DnD back in the day...


I don't think you understand what "anime" style is. Because this game is not even remotely close to it.

There have been lots of complaints about the lack of body style options. Larian once had a reason for that, but decided to not bother making different character models, possibly because that would require changing every single armor piece in the game to make sure they work on the different body types. Larian games have never had different character models which let you change height, weight, build. In fact, I can only think of a few sandbox games which let you change things like that.


Who cares if the modelers ever played D&D or not?


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voice over/character models/
Voice over: If i hear that dang Scottish woman telling us she has been mauled again I think i will dig my eyes out with a rusty Nail!
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is.... I tried to turn the voice off but i can still hear the Scottish woman complaining..Just crap voice over ALL OVER the game. < if you can't do it properly please don't do it at all... JUST SAYING!


I'm guessing because Larian is a European studio and so used U.K. voice actors. Hurrrrr....

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Originally Posted by Detect

I probably have written enough and why should i waste my time on such a big post for a game I don't intent to ever play again...

Moving on...


Of all the things to complain about in this game, you've managed to pick out mostly petty, minor, trivial things, and have declared them as being game-ruining.

That's really silly.

I could understand this better if you were complaining about more of the substantial issues this game has, but these are the ones which are making you throw up your hands and walk away? Seriously?

If these were such game-breakers, how did you not notice them when watching the LP videos?

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Originally Posted by Stabbey

There have been lots of complaints about the lack of body style options. Larian once had a reason for that, but decided to not bother making different character models, possibly because that would require changing every single armor piece in the game to make sure they work on the different body types. Larian games have never had different character models which let you change height, weight, build. In fact, I can only think of a few sandbox games which let you change things like that.


To be fair, Beyond Divinity allowed you to change your character to be slim, medium, large, and muscular.

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Originally Posted by Detect
voice over/character models/
Voice over: If i hear that dang Scottish woman telling us she has been mauled again I think i will dig my eyes out with a rusty Nail!
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is.... I tried to turn the voice off but i can still hear the Scottish woman complaining..Just crap voice over ALL OVER the game. < if you can't do it properly please don't do it at all... JUST SAYING!

I don't really understand the complaint: what accents should they have? Belgian? I guess they just took the pragmatic approach that native English speakers would probably make recording easier and would have less potential for misunderstanding by players.


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Originally Posted by Vometia
Originally Posted by Detect
voice over/character models/
Voice over: If i hear that dang Scottish woman telling us she has been mauled again I think i will dig my eyes out with a rusty Nail!
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is.... I tried to turn the voice off but i can still hear the Scottish woman complaining..Just crap voice over ALL OVER the game. < if you can't do it properly please don't do it at all... JUST SAYING!

I don't really understand the complaint: what accents should they have? Belgian? I guess they just took the pragmatic approach that native English speakers would probably make recording easier and would have less potential for misunderstanding by players.


Most likely he's wants them to sound American which is pointless seeing that the entire game is themed in a middle ages setting...

As for the OP, every one of their complaints could've been addressed if they would've read the manual. In fact they should quit playing the game, so we don't have to hear such nonsense again.

Complete disclosure: I admit being quite biased for this game and it's developers, so yeah, you can consider the source, and move on at your own leisure...

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Ah, that reminds me of a thread were someone complained there was an English VO but... not an American! And as true american he really needed that before buying the game.

I wish I remember the thread or even the game it was about, just than the OP being a giant idiot.

I also recall seeing what going from fun to "edgy dark 'cause cool" does to games... simply said: BioWare. And the quality plummeted... smirk

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Ah, yes, I think I remember the complainant in question. His contributions are their own special form of entertainment.


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Originally Posted by Hassat Hunter
Ah, that reminds me of a thread were someone complained there was an English VO but... not an American! And as true american he really needed that before buying the game.

I wish I remember the thread or even the game it was about, just than the OP being a giant idiot.

I also recall seeing what going from fun to "edgy dark 'cause cool" does to games... simply said: BioWare. And the quality plummeted... smirk


Well if we are going to have an American VO we also need a New Jersey VO.

"Hey you, Bub! You got any source? Cause I am feeling that you got some source on you there buddy. You feeling me eh? Now buddy be a good little guy and hand it over before I got to get all physicals on you."

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Originally Posted by Detect

Visual setting/environment
Too bright and happy feeling. There is no dangerous dark brooding environment. Some minor brooding and dark diversions.. but not enough. I am not sure if there are day cycles..It's always sunny, bright and the whites seem to be blown out too much... Cranked the gamma down didn稚 help.. Its not my card, other games look great. I am not saying the game looks bad...Just not the mood i was looking for. Example: The splash screen... Its a sunny view of a beach, blue sky, wispy clouds move by. A pirate ship looms in the distance and I can see some crummy looking ruins. Wouldn't it have been more exciting to have a dark forest scene, with a mysterious babbling brook, some fog...wouldn稚 that have been more adventurous? Why a beach...when i think RPG i sure do not think of blue skies and beaches... Really don't get that. Unfortunately this art design carries right through the game it seems...and I know this comment will draw - But why does an RPG environment have to be dark comments? I can only answer this by saying I live in blue skies, and beaches... and I want to adventure a dangerous place...and beaches, blue skies, bright fluffy clouds are not on my range of RPG exciting places to adventure.


I disagree completly. Part of the charm of the game (for me) is the balance between lightness and darkness. How they manage silly jokes only for the next scene to be deadly serious without you feeling that its not fitting.

I dont agree that there arent enough "dark" areas. Visually this game is very easy on the eyes (something I struggled with in Pillars of Eternity). I dont know, perhaps we just have different ideas of what gloom and doom is supposed to be? Personally I cant get around a game like Dark Souls.
Originally Posted by Detect

Written setting/environment/Game "buyin"/hooks
As i start to understand the core story line it becomes very convoluted, and just yawnable...There is no Buyin. There is no passionate reason my character is driven to do any of these things... Fabric of time idea is almost interesting, but not delivered properly. I get the feeling Its " Do not bother with the man behind the curtain..." type of of a story... If you peek around the corners the story is held up with scotch tape...


Agreed. There has to be some sort of "now its personal" hook to the story. Some would object with me on this though, they would rather have an open world where you can explore. As an old DnD player (and DM) I can see the appeal in both perspectives. While the PCs are free to roam the world as they please, whenever you introduce something that becomes very personal for the players the immersion gets better. You cant have it being part of your history either (so the bad guys killed my parents, I dont care because I dont care about my character (yet)). The hook needs to be interactive in order to create that feeling. A typical trope used for this would be betrayal.

When Baldurs Gate came out I was a teenager and had just discovered DnD. The main protagonist curse (or whatever you'd lable it as) and the fact that you are basically thrown out into the wilderness with little to no idea what to do next.. all you knew was that this Sarevok guy killed your father. Perhaps I was just young then, perhaps its because I'm 32 now and struggle to relive "those moments" because they've already happened in one incarnation of some sort.
Originally Posted by Detect

Characters
At first the character creation seemed extensive, and complicated. But when you drill down its not at all. Character models in game mode... Their not well executed. The design twinges of light Anime, or something of that flavor... NO body changes like height, weight, build. The NPCs seem very "pasted", or cloned. The colors of the gear is very bright toned with no "gistalt".. Its like the people who created the models of the characters didn't really play DnD back in the day...

Also agree on this. Hopefully D:OS2 will come with a more extensive character creation. However, comparing again to Pillars, where the character creation is quite extensive it matters little what you pick. The only thing that define your character was the class, basically. What I would like to see is choices that actually matter, that has drawbacks because you pick a certain path.
Originally Posted by Detect

voice over/character models/
Voice over: If i hear that dang Scottish woman telling us she has been mauled again I think i will dig my eyes out with a rusty Nail!
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is.... I tried to turn the voice off but i can still hear the Scottish woman complaining..Just crap voice over ALL OVER the game. < if you can't do it properly please don't do it at all... JUST SAYING!

I probably have written enough and why should i waste my time on such a big post for a game I don't intent to ever play again...

Moving on...

"Lets see.. halibut, sheep cheese, tomat-uhs".
Things like this are part of the games' charm. I hope its not removed. So what the merchants shout at the market - thats what they're supposed to do in order to get your attention (and oh did they succeed with that). Things like this will be part of the reminiscent, just like that "You must gather your party before venturing forth".

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