It's painfully evident that you actually never played D2 or Starcraft on console. If you want a better example, look at Diablo 3, which was actually intended as multiplatform from the beginning (which many fans called Blizzard on long before it was announced; and it wasn't announced precisely because people knew that it compromises development).
It's painfully evident that you can't tell the difference between a real-time game and a turn-based game.
Please explain to me, hypothetically, how a PC version of Checkers would have its features cut if it were ported to consoles.
There is not a single multiplatform game in the history of gaming that didn't suffer due to being, well, multiplatform.
Blood Bowl.
it was impossible to make it fit in a console UI.
Size is not the issue at all. There's simply a difference in navigating UI with a mouse and navigating UI with a controller. Is it annoying? Sure.
Does it require removing features? Oh, please.