Like many movie/video game composers, Jeremy Soule is too focused on the orchestra without an idea what to do with it. People confuse orchestral with "epic" and "fantasy", for some reason, while it's actually generic as all hell. Compare this - https://www.youtube.com/watch?v=JC-pqRMasPQ to anything Jeremy Soule has written.

Ben Houge did a wonderful job with Arcanum with only a string quartet and a few percussion elements. Gaming needs more chamber music, its oversaturation with the orchestra leads nowhere, not to mention they can't seem to get out of the early/mid Romanticism idea (not technique) of music which, at this point, is banal.