Don't opt out so easily. You also said professional. And I'm pretty sure most Unterhaltungsmusik is pretty professional as well.
And it also becomes quite off-topic, since the music for Divinity was never supposed to be serious music (as you like to call it) but pure support for content that happens on the screen. You might not like the idea of that but that's just how it is. The only purpose for this kind of music is to support emotions and the action and content that is visually displayed on the screen and told by characters and sound effects imo.
Professional also doesn't have the connotations you think it has :p There is no negative connotation attached to non-professional U-musik. Professional music is called the music that is composed with modern academic technique. Music doesn't support emotions or has emotions in it though, it only
elicits them. I'm just explaining why most movie/video game music sounds the same. You are simply not familiar with the terminology and that's why you think it has negativity attached to it.
Divinity's music could use some shaking up, though. :p I'd like to see more chamber music, rather than the generic bombastic orchestras with percussion that slams into you rather than complementing the climactic points.