[quote=Madscientist]That's said, as a gamer I never cared much for stats

One rarely needs a perfect / max score to complete the game. But I know a whole lot that do care a lot about that, so I guess I can understand both sides.
It's rather hard to not care about it when picking option X gives you "godhuman abilities" while option Y gives you "1 minute less time to cook an egg"... as some of the bonusses for D:OS1 turned out for roleplaying.
Worst was if you flopped, since an equal rating meant nothing, so rollplaying yourself rather than sticking to something and then keep giving that type of answers were even more discouraged.
I would not mourn it going away.
@LordW:
There's a small difference (Read: gigantic) between getting married out (which, think of it, isn't much romance to start with) or meeting someone out on the road randomly, and then this random person sleeping with you 5 dialogues later (read: The BioWare romance). Now BG2 did this a lot better, mostly due to the extended time (more organic build-up rather than just "hey, I just met you. I don't know you baby, but here's my cabincard, now go bang me baby") which only big games are allowed, and hopefully D:OS2 will be apart of it.
But with the modern gamer, even if you have a good build up, a loving relation and it's realistic, not carnal, you just get legions of gamers just go and complain. Since apparently "romance" isn't "romance" without a sex-scene. Now we all know that's absurd, but that's exactly the crowd romance attracts, and you will undoubtedly dissapoint, so the question is; why are you even going to try to appease those you know you cannot appease by doing things the way you want (relationships) rather than what they want (5-conversation sex unlocks).
It's opening a can of worms that should be left closed for good reasons... and I doubt Larian really understands what they're really in for promising 'romance'.
Let's hope I'm wrong though.