Originally Posted by SniperHF
Originally Posted by norD

Well, for a lot of "you out there" it seems that it was pretty much the big problem no? The tool we use is NOT super friendly for non-profesionnal. If we would release the exact tool that we use I'm pretty sure we would get a lot of complains.


To put it another way, I'd say the concern is we don't want to lose the power of things like charscripts and full access to Osiris. I wouldn't want to be limited to only a "quest editor" sitting between me and the script.

Basically add on top of the editor some simplified interfaces and utilities to get people going along the lines of what has been requested. Powerful enough to make an entire mod out of if need be.

But don't remove access to things that are complicated, just provide easier up-front options for the majority.


Yes, that's what I was getting at, SniperHF. After Larian does their best to improve the user-interface and workflow, I don't want them to cut features from what they release to the community if some features remain inherently complicated. Swen has always marketed the editor as "the same thing we use to make the game" and I'd like it to stay that way.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods