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still didn't find a solution
Hi,
I've completely forgotten about this thread, sorry
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In case you're still interested:
1) You should use the new exporter for .DAE -> .GR2 conversion (the same one you used to convert from .GR2 to .DAE); the FBX one is quite old and since it uses a proprietary library, I can't really do much to fix issues with it. The new one is known to work with skeletons.
2) The scale in the exported FBX/DAE file is incorrect.
This is how it looks like after GR2 conversion and mesh composition:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/head_scale1.pngThe small dot at the bottom is the rest of the body. I'd say the head is ~100x larger than it should be.
... this is how it should look like with a correct scale:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/head_scale2.pngSo to fix it, you should downscale the mesh in Max, and then export it to DAE.
Then export the DAE to GR2 like so:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/export_opts.png