Originally Posted by Evelilyt
horsey still didn't find a solution


Hi,

I've completely forgotten about this thread, sorry frown
In case you're still interested:

1) You should use the new exporter for .DAE -> .GR2 conversion (the same one you used to convert from .GR2 to .DAE); the FBX one is quite old and since it uses a proprietary library, I can't really do much to fix issues with it. The new one is known to work with skeletons.

2) The scale in the exported FBX/DAE file is incorrect.
This is how it looks like after GR2 conversion and mesh composition:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/head_scale1.png
The small dot at the bottom is the rest of the body. I'd say the head is ~100x larger than it should be.

... this is how it should look like with a correct scale:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/head_scale2.png

So to fix it, you should downscale the mesh in Max, and then export it to DAE.
Then export the DAE to GR2 like so:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/export_opts.png