Originally Posted by norD
Originally Posted by eRe4s3r
unrealistic ideas you say?

How about...

*Children* in D:OS 2 wink

This made me "laugh" a bit. I'll talk about my last job here just because of that.
Just before joining Larian I worked on AC Syndicate for 2 and a half year.
For those who don't know, that AC game is set in London during the industrial revolution.
One important part of that time period was kid orphanage, child labor and so on. There were a lot of topics concerning children. So we were mostly forced to add children in the game; which was never done before. Adding children to the game costed a lot of ressources. New animations, new skeletons, new rigs, new model, etc, etc.
Adding children to a game is, really, hard if you haven't planned for it and it's still pretty hard even if you have planned for it. For DOS it would be even harder because you would need, dwarf, lizards, elves, human and undead children. That's just insane...
Also, children break games. What I mean is that, in games, you can't kill children. It's just not right.
In DOS, one of the core system of the game is that you can kill every single NPC and still be able to finish the game.
Adding children, in my opinion would break that core concept because it would just be so wrong to be able to kill them...
So yeah, that one is a dream for sure, haha.
My 2 cents ^__^


Hehe, yeah, I actually know the problems from the art side. When I modded Fallout 3 and later Skyrim I realized children couldn't just be a different mesh, they had to be, if you wanted to do it properly, an entirely new *race* aka, different skeleton, equipment, animations, rig and when you get non-anthropomorphic races you have that problem all over again. And that is HUGE cost and time factor.

Of all the ideas here, I think "properly implemented children" you know, with correct growth simulated and all that, are the biggest pipe dream of them all. Until we can somehow generate humans procedurally this will literally never be done. I have to give kudos to Bethesda at least, since they do have teenager meshes too. But it gets really weird when all you see is 12 year olds and 16 year olds (for example). Throws you right back out of the immersion -> Little Lamplight in Fallout 3....

It's funny, but I think this entire "growth" problem in RPG's is something that is very hard to solve all around not just for humans but also for animals. It is one of these last immersion barriers that just don't seem to be falling anytime soon.