Originally Posted by norD
Originally Posted by Lord_MacLeod

I suppose this would be a nice challenge for a level designer, wouldn't it?

It would just be so great to create level with destructible environments. So many possibilities.


That sounds like fun! :3 Like for example: the tree falls apart or a rock breaks into pieces. Still, after combat has ended, how are we gonna navigate around the map if parts of a building have fallen off, a tree is now blocking the bridge, etc.?

Are you gonna put some limitations so that certain larger items(building, rock, tree, bridge, etc.) can sustain only partial damage and not completely affect the game? 'Cos ya know, if there's a large fallen tree blocking a bridge and no one can cross over it, it's gonna be an issue if the bridge is currently the only way to a certain map area.

As I recall, all the NPCs in DOS could be killed and it'd be a problem if say, you're fighting and start a fire which spreads and burns down a shop(and its occupants), that's important to a quest.


Edit: I hope people can understand this post 'cos I'm half-asleep atm.

Last edited by DrunkenTofu; 06/10/15 05:07 PM.