- Throw enemy: You grab an enemy and throw him at another enemy. Max distance is dependant on your strengh. Both enemies (thrown one and target) take damage.
- disarm: You try to take the enemies weapon. If you are successful, you can chose if you want to keep the weapon in your hand or drop it on the ground. Putting it in your inventory costs AP like when you change your equipped weapon. When you drop it, the enemy can try to pick it up. But this provokes attacks of opportunety. This can only be done with humanoid enemies who have a weapon equipped.
- choke: you spend 1AP to choke an enemy. You can do this as often as you want. If you do it at the end of your turn, you will choke the enemy until your next turn and he cannot act. Choke does 50% (or maybe less) damage compared to a normal attack.
Now comes the big disadvantage: While you choke somebody you cannot defend yourself. All enemies get increased hit chance and damage against you. If you get hit while choking somebody, the enemy breaks free and gets an attack of opportunety.
- arrow catcher (passive talent): When your hands are empty, you have a 20% chance to grab arrows shot at you in mid air and put them into your inventory.
- meat shield: (its a stance like some tank abilities) You grab an enemy at the end of your round. When an enemy attacks you with a physical attack until your next turn, you use your grabbed enemy as shield (enemy gets 80%damage, you only 20%)
- some wrestling moves to cripple or knockdown enemies