Hi there,
first post for D:OS 2, and it should be a short one.
I think boss battles feel too rewarding to be avoided completely, but rather than "milestones", I think we need them to be story relevant... And avoidable .
I don't want to talk my way out all the game (like hey, a big bad fire elemental with two heads, don't kill him, offer him a beer), but humans should not "fight to death" ... Ok, I'm not sure this is relevant in a D:OS 2 environment (come on, most player will kill EVERYTHING, because we are allowed to) ^^
Ha, and last point : even if I don't like milestones in a free roaming game (come on, everyone knows D:OS 2 will be as free or with more freedom than its ancestor), but I despise even more boss who think I understood they were evil, even if I didn't know anything (or, worst, boss summoning boss I previously killed ... Hé wait, who was this guy ? I never saw him)