I'm not saying monsters should be the focus of D:OS like it is in The Witcher, but they should still be more fully fleshed out where they appear. To be honest, my impression of the test area, though admittedly limited, made it seem like a lot of monsters were just...sitting around. I suppose the beetle sand-ambush was thematically appropriate, but the oozes just seemed there. Of course, nothing wrong with that, since it's just a test area, but I'm just hoping that's not the feeling of the final game like it was in D:OS. You can have epic origin stories and competitive questing and great human antagonists and still have some great monsters.