Companions can't talk to most people anyway. That would be a waste of a Talent slot, much like Wolgraff's Escapist.
I haven't played the game yet so please excuse my ignorance but when you say companions can't talk to most people does that mean that you interact with NPCs using one of the two PCs you create? If so does this also mean that any dialogue influencing skills/abilities/talents/powers/etc. need to be taken only on one of the PCs?
Yeah, pretty much. If You're controlling a Companion or Henchman to talk to an NPC, the usual reply is "what are you, some kind of wandering butler? Have your master talk to me instead." You can still trade with them, but that's about it.
So yes, dialogue-influencing skills and abilities should only go on the two Source Hunter PC's (and no Madora doesn't count).