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So, in "Enhanced" Edition, when you fire special arrows, they go in a straight downward line (unless you aim at a specific body part of an object in the world, presumably).

At first I thought this was cool; I noticed it when I saw that the world geometry interfered with the shot more easily. Pretty cool - now you can't hit the ground behind a small dune, which makes perfect sense.

However... the shot is measured from the knees. Who playtested this? It's obvious before you even leave the first beach, right on creation.

Edit: I just realized that my mouse pointer is not visible in the picture. I'm aiming at the "14.4" visible on the far right, but I'm being stopped by the dune between the archer and the pointer, resulting in the targeting of said dune. /edit

This may seem like a pretty minor issue, but if you're a ranger, with the world geometry issues in D:OS, this quickly becomes frustrating beyond belief. Forget about getting an easy shot in, you'll have to spend time just to see what you can possibly hit from a vantage point, if there's so much as a small dune or stone in the way.

The shot is fired from the bow; why on Earth would you be limited based on shooting from your knees? The measurement is completely off.

I realize that tying it completely to the tip of the arrow notched to the bow is obviously unreasonable, but it definitely needs to be adjusted upwards; chest-height or probably even head-height, adjusting for the fact that you can angle the bow/crossbow and actually shoot from about that height.

Edit 2: I also want to add that it's not all bad news - special arrows now seem to scale properly, which is absolutely wonderful.

Last edited by Luckmann; 29/10/15 10:16 AM.
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At a guess, I'd assume it's a jokey reference to the infamous Skyrim line...


J'aime le fromage.
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Every archer knows putting an arrow in the knee does the job to take a man out. Shooting below the knee is just silly!

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So if you use an archer you can't tell before firing a shot if it will be unable to reach your target based on the environment (I couldn't even see any change in elevation in that picture so wouldn't think it would impact before the target)? Shouldn't there be some sort of visible indicator when aiming to show you if a shot is blocked or can't reach your target?

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There is an indicator. The OP is saying that because the line for the shot is being drawn starting from right below the waist, that there are going to be far more blocked shots by small little lumps on the ground where it looks like there should be easy line of sight to the shot. Realisticly the shot should be drawn starting from the shoulder height or at least upper chest.

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I read this then kept on playing, and the next 2 battles got screwed over with this! Stupid line of origin!!

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Originally Posted by Crine
So if you use an archer you can't tell before firing a shot if it will be unable to reach your target based on the environment (I couldn't even see any change in elevation in that picture so wouldn't think it would impact before the target)? Shouldn't there be some sort of visible indicator when aiming to show you if a shot is blocked or can't reach your target?

There is an indicator, but you are getting blocked when you honestly shouldn't be. Because the shot originates from so low on the body, the shot will be blocked by things that you should absolutely be able to shoot over.

I realize that it sounds very minor, but in play, it's actually quite annoying.

Last edited by Luckmann; 29/10/15 10:18 PM.
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Originally Posted by Luckmann
I realize that it sounds very minor, but in play, it's actually quite annoying.

It doesn't sound minor, it sounds like it almost totally breaks archery!

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I imagine this issue makes it impossible to shoot over lower targets (to hit taller ones behind them) as well?

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I was on the mind a bridge that dipped ever so slightly in the middle, and could, with any arrow, hit the oil patch on the ground when the bridge ended because it came from the knee..

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Is it the same with spells? Cause last night I had some big troubles with fireballs even though I was higher than my opponents and the hill wasn't so steep.

Last edited by Nyanko; 30/10/15 03:00 AM.
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Where are we supposed to report this issue of arrows missing because they are too low and possibly spells as well? Do we just use this forum or the technical issue forum or email?

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you could try this thread http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572207#Post572207

or maybe just the normal DOS tech forum section with a DOSEE tag.

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Originally Posted by Gyson
I imagine this issue makes it impossible to shoot over lower targets (to hit taller ones behind them) as well?


I don't think you ever could do that, or if there'd really be targets you could shoot over, either way, but when you're targeting enemies, at least you can "aim" at higher parts of their bodies (or at least you could, in D:OS).

This should make the shot go higher.

But that doesn't help at all if you're actually trying to hit the ground, for example.

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Well, this is an issue that might seem small but when it happens in harder difficulties it can really be a pain...

I don't think mods can fix it too.

Should be in a high priority in bugfixing list smile

Edit: I don't remember having this problem on the "Non-Enhanced" version. Can anyone confirm it?

Last edited by Gordyne; 01/11/15 01:47 AM.
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This definitely needs to get fixed asap.

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It was a major nuisance for me at times in the original game. This along with the fact that some targets cannot be "seen" for teleportation not even when within melee range but are easily selectable for everything else, and the sheer difficulty selecting many enemies (with one prone zombie it was alternating between targeting the zombie and selecting a move point about twice per second with my mouse pointer hovering over the enemy and the enemy not moving in the slightest) make combat rather a pain. Add in spell icons that quite often end up being dragged out of the hotbar rather than selected (with no means that I can find to lock them in place), non-adjustable hypersensitive panning with full-screen mode that is broken and lets the pointer leave just as fake full-screen does which for multiple monitors set-ups results in my view sometimes being flung miles away from the action with major difficulties in getting my view back where it belongs.

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For the record, in the original D:OS the arrow line came from the chest. You could, for example, stand several feet behind a crate, shoot an arrow over it, and hit a crate several feet on the other side of the first one. I guess that's no longer possible in D:OS EE?

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This is also a problem with at least some spells. Fighting uphill or any area with small obstacles is really a pain with this mechanic.

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Hello everyone I registered to report this problem as well. Combat with Dietmar becomes seemingly impossible due to insignificant bumps in the sand becoming walls by which my knee fireballs can not overcome.

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