I am thinking of making my PCs a water/earth and fire/air wizard so that with the option to delay a character's combat turn I could potentially cast some elemental combos in 1 round.
It is my understanding if I were to take the wizard companion he would be water/air which would mean I should make a PC as fire/earth to not overlap but I think most of the combo effects would then have to be triggered by the same wizard in 2 rounds.
If I were to make both PCs wizards would they be too squishy/fragile to make it to the point where I can recruit my other companions? (thinking of doing knight, rogue but no pickpocket or lockpick and then 2 wizards)